Module+2+Overview

= Curriculum Integration - 25 Points  =

=Goal: = ===Students learn strategies for using educational software, apps and web 2.0 tools integrated into the curriculum as a way to differentiate instruction for all learners and ensure access to reading and writing. Students are introduced to Universal Design for Learning will explore models of technology integration. ===


 * 1) ** Universal Design for Learning Investigations & Discussion (5 points) **
 * 2) ** Curriculum Integration Investigations & Discussion (5 points) **
 * 3) ** UDL/CI Project (15 Points) **

Investigations will begin in class and students will continue on their own online between class meetings.

=IN CLASS Discussion Post Practice:=

Go to the Edmodo Discussion group and post your thoughts to this prompt:

**Magic Wand:** If you could wave a magic wand, unencumbered by real world issues, what are some ways you would use educational software or the Internet to reach all learners in the curriculum standards? How might the electronic learning environment assist you with differentiating instruction in this imaginary classroom?

In class, throughout the Introductory presentation, we will explore the following together:

[|www.educanon.com] - For adding comprehension questions and supports to video. [|www.plickers.com] - For low-tech "Clickers" using paper codes and a phone/iPad [|www.activelylearn.com] - For adding comprehension questions and supports to any text/files. [|www.polleverywhere.com] - For using user phones/devices to answer questions. ...and other tools!